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ASCEND

All assets were created from scratch in collaboration with https://www.artstation.com/skroot for a Game Production course with Full Sail University. The time allotted for creation was three weeks. ASCEND is a vertical platformer created with the Unity Engine. Creating these assets gave me the opportunity to learn a multitude of new techniques and further hone my skills as an Environment Artist. 
All meshes were modeled and UVed using Maya. Levels were put together by a Game Design student team, FireStorm Games, using the Unity Engine. Hand-painted textures were created using Photoshop. All UI elements were also created with Photoshop. Feedback is welcome!