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Court of the High Elves

Here is an environment created from scratch for a Portfolio class with Full Sail University. The time allotted for this environment is three weeks. Inspiration was taken from the concept art piece included in this post. Depicted is an opulent throne room for a high elven king. This is a work-in-progress interior scene.
All meshes were modeled and UVed using Maya. The scene and lighting were built in Unreal Engine 4. PBR textures were created using Substance Designer for tiling. Post processing effects have also been employed to further develop the scene, as well as the reflections and refractions in the water included in the center of the throne room. Any critiques or advice is welcome!

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